
The Team
Giant Enemy Crab is a small, creative team located in the heart of Seattle, in Capitol Hill.
We make games that need to be made.
Our culture is open, inviting of creative discussion. We’re relaxed and pragmatic, but focused on achieving deep goals at the expense of more immediate ones.





Vincent Grubbs
Lead Designer

Braxton DeHate
Junior Engineer

Valdis Matas
Particle FX Artist

Alex Baard
Creative Director & CEO

Anh Do
Producer

Zack Wallig
Senior Artist

Jesse Russell-Klarich
Art Lead

Aaron Steele
Quality Assurance

Rebecca Brown
IT Technician

Matt Tanwanteng
Engineering Lead

Grant Axsom
Level Designer

Timber
Dog

Andrew Hermus
Senior Engineer

Benjamin Hansford
Level Designer

Ben Bickle
Technical Artist

Kevin Kaufman
Animator



